The SlushBucket Journal

Stories From the Studio

Sharp, thoughtful dispatches on books, game development, design decisions, launches, experiments, and the work behind the worlds.

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The SlushBucket Journal

A 15-part Shark Protocol writing-and-launch series plus 10 development journals charting the making of The Last Cartographer.

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Shark Protocol Is Live
Launch Diary · August 30, 2026 · 2 min read

Shark Protocol Is Live

Launch day arrived. Shark Protocol is officially available in ebook and paperback, and the private writing project is now a public book.

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The Night Before Launch
Launch Diary · August 29, 2026 · 2 min read

The Night Before Launch

The book was done. The files were uploaded. Naturally, this seemed like the perfect time to question absolutely everything.

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Moving the Project to Godot 4.7.2
Dev Journal · August 27, 2026 · 2 min read

Moving the Project to Godot 4.7.2

The engine upgrade was less exciting than a new puzzle, but it gave me a cleaner foundation for the renderer, tools and character work coming next.

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To My ARC Reviewers: Thank You
Community · August 20, 2026 · 2 min read

To My ARC Reviewers: Thank You

Early readers gave Shark Protocol something no solitary revision pass could provide: fresh eyes, honest reactions, and valuable feedback before launch.

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The First Draft Marathon
Behind the Book · May 19, 2026 · 2 min read

The First Draft Marathon

Finishing a thriller meant learning when to solve a problem immediately and when to leave myself a note and keep moving.

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The Idea That Wouldn’t Let Go
Behind the Book · March 10, 2026 · 2 min read

The Idea That Wouldn’t Let Go

Shark Protocol began with a question about power, secrecy, and what happens when a system decides a person is easier to erase than explain.

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